
- #Reddit fallout 76 builds mod
- #Reddit fallout 76 builds full
If you can get one with Vampire and Bash Damage you are golden. It will do great damage with its Shredder because it spins even if you have no ammo.
#Reddit fallout 76 builds mod
If you don’t carry any 5mm ammunition and you mod it with a Shredder, you can use it as a melee weapon. It has a really bad damage output compared to the other heavy guns.Īnd yes, we are talking about the same Minigun every Super Mutants can use to delete anything within seconds.īut, the Minigun has a very special use case. Minigun in a very special role (read more below).Ī word about the Minigun.
#Reddit fallout 76 builds full
Specialized weapons like Plasma Caster (requires build adaptions to unlock full potential) and Gauss Minigun (very expensive ammo and the ammo is heavy). Energy weapons like Gatling Plasma and Gatling Laser. Flamer is a very powerful weapon, but has very low durability. In comparison to other weapon types, heavy guns have the biggest variety of viable weapon types in Fallout 76. This makes Taking One for the Team very valuable.Ĭheck the core build in the Fallout 76 Build Planner and play around with additional cards dependent on your way to play. Solo or in group you are the one enemies should shoot at. Read the chapter “Power Armor” below for more information. Only usefull if you carry a lot of weapons for diversity, but then this perk will become a requirement.Ī very strong legendary perk if you use Power Armor. Staggering is very useful and a lot Heavy Gunner builds will utilize this perk card. In more quality of life or hybrid builds you might only use rank 1 in all three, but generally the 9 points are very well spend and should not be reduced.īecause of Stabilized, most Heavy Gunners will play in Power Armor. Having all 3 cards on rank 3 requires you to have at least 9 Strength and gives you 60% more damage. Heavy Gunner, Expert Heavy Gunner, Master Heavy Gunner. The rest of your Perk Card loadout will depend on your playstyle, the weapon effects, armor choices, and so on. The core build for a Heavy Gunner consists of only 8 Perk Cards, which nearly every Heavy Gunner will use. More Heavy Gunner Builds Core Heavy Gunner Build This build was originally posted by ConfidenceCat on Reddit.T-51 Power Armor w/ Ultracite Gatling Laser If anyone figured out the maths to what could make this build better or has their own build, that would be very welcome. Perk allocation is still subject to change based on what new perk details we’ll get to know This build leaves only 47 out of 49 available perk points spent, which will change when more information becomes available. * everything with an asterisks is unsure because the full perk details are unknown (2 Grim Reaper’s Sprint to give a chance to instantly restore AP)* (2 Mysterious Savior perks which will likely give a chance to revive you when you are solo and downed)* (2 Gun Fu which will likely increase damage on multiple VATS targets)ģ Mysterious stranger perks for extra damageģ Serendipity to gain 45% damage avoidance when below 35% HPĢ Starched Genes so you can choose a mutation
Science perk so you can craft energy weaponsĢ exotic weapon perks to create more weapon and modificationsģ First Aid perks so your stimpaks heal 40% moreĨ Agility (default 105 AP + 10 AP per agility level)ģ points in Action Boy to gain 45% action point regenģ points in Dodgy to gain 20% chance to avoid attacks ~8 intelligence (subject to change with card swapping)ģ Hacker perks for to hack more terminals and get more lootĥ Gunsmith perks so Guns break 50%slower and you can now craft Tier 5 guns. (250 is the base HP)ģ Lone Wanderer perks to take 20% less damage and gain 30% AP regen.
Besides that, combine this all with power armor to get strong defense, and get the buffs from individual food and from being well fed.ģ Strength (155 base + 5 carry weight per strength level)Īllows you to have 3 Shotgunner perks, giving you +20% shotgun damageģ Concentrated Fire to improve accuracy and damage when focus firing limbs.ģ Lockpick perks to open locks and get better loot.ģ Rifleman perks to gain 20% damage with non automatic riflesģ Skeet Shooter perks to get better accuracy and spread with shotgunsĪll known perks are rather mediocre and you only get 5HP per endurance, so you can only gain 70HP more which isn’t that much. This build relies on VATS since based on the information of the perks available, that is likely going to give you the most damage and survivability possible. Here is an early prediction of what could be one of the strongest builds to use in 76.